After my previous post on the subtleties of CSS subpixel rendering, Andrew pointed out that readers might be more interested in how to dynamically generate mazes. It sounded crazy, but here we are. First of all, if you’re interested in this stuff, there’s a great slideshow on maze generation here and more resources on theContinue reading “Makin’ Mazes”
Category Archives: Games
Fixing CSS antialiasing on Chrome
I’ve been working on creating mazes with LimeJs and I ran into a problem: As you can see, this maze looks like it was rendered by a dying printer: there are horizontal white lines all over the place. I was going crazy trying to track down the cause: the squares were perfectly sized/placed and theContinue reading “Fixing CSS antialiasing on Chrome”
Game Jam Resource List
The best programming thing I found in 2013 was game jams. They are so much fun, a great way to get better at programming, and stretch my artistic chops. They also really makes you focus on finishing the game, which (for me) is the hardest part. There are downsides: jams take up the entire weekendContinue reading “Game Jam Resource List”
Davy Jones’ Freezer
Last weekend I participated in The Arbitrary Gamejam #5, with the theme “Damn the Torpedoes! Full Speed Ahead.” I came up with “Davy Jones Freezer,” where you’re an ice cream transport that needs to get through a minefield to deliver ice cream to an island. This wasn’t as tight a game as The Little Volcano,Continue reading “Davy Jones’ Freezer”
The Little Volcano that Could
This weekend, I participated in The Arbitrary Game Jam, a once-a-month game jam with randomly-chosen topics. My entry was The Little Volcano that Could, a turn-based strategy game where you’re a little pool of lava in a big scary world. The jam started at 10pm on Friday night, at which point I was at aContinue reading “The Little Volcano that Could”